
Ye Fan
Vancouver, Canada
I work on simulating human bodies and robots at Vital Mechanics Research (opens in a new tab). I believe in creating high-fidelity simulations first, then making them fast enough to be practically useful. For over a decade, I've been pushing the boundaries of simulation in a few industries.
I enjoy connecting with researchers, engineers, founders, and industry teams. I’m always open to meeting new people—especially over a good cup of coffee.
Products
VitalFit
Virtual fit testing software that simulates how the human body interacts with garments and wearables.
VitalSkin
Physically based skin simulation for visual effects. Used by Image Engine for creature skin movement in Fantastic Beasts and Where to Find Them (2016).
UBC article (opens in a new tab)
Selected Publication
A Splitting Architecture for Exact Reduced Coulomb Friction
Computer Graphics Forum · SCA
Frictional Contact on Smooth Elastic Solids
ACM Transactions on Graphics
The Human Touch: Measuring Contact with Real Human Soft Tissues
ACM Transactions on Graphics · SIGGRAPH
Active Volumetric Musculoskeletal Systems
ACM Transactions on Graphics · SIGGRAPH
Eulerian-on-Lagrangian Simulation
ACM Transactions on Graphics